Alex,
The diagrams you are thinking about are limited to what can be translated to a formal
linear notation. But I am talking about the general theory of diagrams by C. S. Peirce,
which is immensely richer. Those diagrams can INCLUDE full multidimensional images as
parts at any arbitrarily refined precision.
They can also include as parts any mathematical structures of any kind in any number of
dimensions. They can subsume as parts anything and everything that can be included in any
digital device or any analog device that can simulate continuity at any resolution.
Please read the attached Excerpt234.pdf from Sections 2, 3, and 4 of the article I'm
writing.
To answer your questions, they can represent EVERYTHING you are asking for in your list
below.
Please read those excerpts. Then we can begin to discuss the issues in terms of the rich
foundation that Peirce was developing. He died before he completed all the work, but he
outlined the methods. And I have added some features along the lines that he had
suggested.
John
----------------------------------------
From: "Alex Shkotin" <alex.shkotin(a)gmail.com>
John,
Diagram is just one kind of math structure: mostly labeled or attributed graphs. To model
reality we use much much more. One of the most powerful is an analytical function - we can
keep a movement inside like l=gt2/2.
I did not find any questions in the MN email. Just a rejection to discuss my very tiny
question.
Let me show [1] my short discussion with Claude 2 as an example of participating in.
Queries are mine, answers are from
https://claude.ai
Next questions should be:
-What are math structures there?
-What kind of mind tasks may be solved using these structures? Do we have these
algorithms?
It is of course possible that these algorithms will use some kind of graph structure to
solve mind tasks.
As G.W.F. Hegel wrote ~"All categories are working in any mental act".
Alex
[1]
Q:How to represent in a computer a 3D picture of a real object with the same level of
detail as we see it?
Here are a few ways to represent a 3D picture of a real object in a computer with a high
level of detail:
- 3D Scanning - Use a 3D scanner to capture the shape and surface details of the real
object. This creates a 3D mesh model that can be imported into 3D modeling software. The
resolution of the scan determines the level of detail.
- Photogrammetry - Take multiple photos of the object from all angles and use
photogrammetry software to generate a 3D model by analyzing the 2D photos. The more photos
from more angles, the higher the detail.
- 3D Modeling - Manually model the object in 3D modeling software like Maya, 3ds Max, or
Blender. This takes artistic skill but allows full control over the level of detail. High
polygon counts capture more detail.
- Point Clouds - Some 3D scanners generate point clouds which are collections of points in
3D space that depict the surface of an object. These can be rendered to visualize the
object in very high detail.
- Volumetric Capture - Use special cameras and software to capture a full 3D volumetric
video of an object. This captures surface details and internal structures. It requires
complex hardware and software.
The key is to capture geometric details like shape, surface patterns, textures as well as
color/shade information at a high resolution. The more surface and color data captured
from the real object, the more realistic and detailed the 3D representation can be when
rendered on a computer.
Q:Where to read about these techologies?
Here are some good resources to read up more on the technologies for capturing detailed 3D
models of real objects:
- 3D Scanning: The book "3D Scanning and Printing for Dummies" provides a good
overview of 3D scanning methods and technologies. The Artec 3D website also has some
helpful articles explaining scanning techniques.
- Photogrammetry: The book "Photogrammetric Computer Vision" goes deep into the
math and algorithms. For a more general overview, the Wikipedia article on Photogrammetry
is a good starting point. The AliceVision project also has resources on multi-view
photogrammetry.
- 3D Modeling: Pixologic has a free ebook "The ZBrush 2020 Handbook" that covers
high-detail organic 3D modeling for characters and objects. The book "3D Art
Essentials" also covers 3D modeling principles using Maya.
- Point Clouds: The journal paper "A survey of point-cloud semantics in geometry
processing" provides a technical survey of point cloud techniques. The Point Cloud
Library (PCL) documentation also explains point cloud concepts.
- Volumetric Capture: Microsoft has research papers and videos explaining volumetric
capture on their Mixed Reality Capture Studios page. The book "3D Video
Technologies" also covers volumetric video concepts.
For a comprehensive overview, the Siggraph organization has many technical resources on 3D
imaging and modeling, including courses and videos from their conferences.